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Morale in the War Game

Over the last few weeks I have been making some decisions on how I want to play my games using the War Game.

You will no doubt have realised that these are my preferred set of rules for 18th Century games. I do however have a few house rules.

Firstly I use these rules for both my Classic Prince August figures as well as my 28mm/30mm collection.  One point is that my unit size varies depending on which collection I am using.

Well I have decided that from now on all units will be based on the number 6.   Cavalry units will typically be  6 figure squadran where a 6 light Infantry will be a company.  Infantry Battalions will be 30 figures representing 5 companies. A 4 company Grenadier unit will be 24 figures.  Other units such as Militia may be 18 or 24 figures.

If you notice I am not having seperate Officer figures.  

Morale is going to be based as follows. For each one sixth of a unit lost a unit is -1 on its morale.  A typical unit still starts at base 6 however a unit must now beat the score of 6 to pass its morale test.

So here is a couple of examples. A 6 figure cavalry unit has lost 2 figures in a Melee. Therefore to pass it must beat 2 on a D6. 

A 30 man Infantry unit has lost 15 figures and there has lost 3/6. It needs to beat a 3.

Now you remember I am not having seperate Officer figures however I still want the loss of officers to impact a units morale.  So when a unit loses a one sixth of its strengh it checks to see if it has lost an officer.  A D6 is rolled and if a 6 is rolled an officer is lost. A saving throw is still allowed.    

So in our example above the cavalry units has lost 2 figures in Melee. Two D6 are rolled and a 6 and 4 are rolled.  The unlucky officer fails it's saving throw.  The unit is marked with a small dice showing the loss.  The unit morale is now -2 for loses and -1 for the officer.  It will now have to roll more than a 3. 

I have not yet tested these rules however I will try them out in a small Mollwitz game which is set up on my table and ready to go.


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